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Showing posts with label google. Show all posts
Showing posts with label google. Show all posts

Saturday, 30 June 2012

Android Jelly Bean vs. iOS 6 vs. Windows Phone 8

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A quick comparison on all the new 3 major Operating systems being released this year by 3 big companys


(For the record, this is not a review. There will be no review until we have spent some quality time with the final versions of iOS 6, Android 4.1 and Windows Phone 8. This is, instead, a look at how these three stack up on paper in 12 key categories.)


Apps

iOS: 650,000 apps. 225,000 for iPad. Still tops as far as smartphone platforms go.

Android: Android is currently at 450,000 apps for Android. Most apps will run on tablets, but the number of tablet-optimised offerings is significantly lower than iOS (Google won’t give an official number, but a quick run-through Google Play makes the situation abundantly clear).

Windows Phone: Windows Phone currently has 100,000 apps available for download, which is considerably less than the other two. And since there’s no Windows 8 tablet yet, well…

 

Maps

iOS: Apple now has a maps service of its very own like Google and Microsoft. Not only does it deliver traffic updates, points of interest, and turn-by-turn navigation (which is well integrated throughout iOS 6), there are 3D maps which both look cool and might be helpful when lost in the middle of a crowded metropolis. But the lack of public transit directions hurts, even if they’re offering a third-party API solution. 
And iPhone users reared on Street View might sorely miss it; Apple hasn’t presented an equivalent.

Android: Google Maps in Jelly Bean will likely be unchanged from what Google showed off a few weeks ago at its dedicated maps event: 3D buildings, offline caching and Yelp integration will all be added to supplement the top notch combination of search, turn-by-turn navigation, and Street View. Plus, the search giant is going crazy with mapping the insides of notable locales—Compass Mode employs a phone’s gyroscope to give you 360-degree interior views—so expect to see more of that over time.

Windows Phone: Windows Phone 7 was a showcase for Microsoft’s Bing maps, but the mobile navigation turf will belong to Nokia on Windows Phone 8. The good news is, that means terrific NAVTEQ maps, turn-by-turn navigation, 3D buildings, offline caching, and dynamic routing for public transit. There aren’t many bells and whistles here, though, for better or worse.


Browser Sync

iOS: iCloud Tabs are new in iOS 6, and unify your browsing across all of your iOS and OS X devices. It’s not a full cloud browser that offers the same tab view across all devices, but rather a list of tabs tucked behind an icon or sub-menu, along with your bookmarks.


 Android: The Chrome Beta on Android offers tab syncing with your desktop as well, but throws bookmark and search syncing in the bargain. And since there are more desktop Chrome users in the world than any other browser, a lot of people will be taking advantage of this feature.

Windows Phone: Browser sync is conspicuously absent from Windows Phone, which is odd considering it will run the same version of Internet Explorer that Windows 8 will in the WinRT environment. Then again, with Windows 8 and WP8 both not expected until this fall, there’s a lot of time for Microsoft to make this work. Fingers crossed.

 

Facebook Integration

iOS: Facebook is integrated throughout iOS 6, which means you can update your status and upload images from various apps (not to mention notification center), sync contacts, and have your Facebook events coordinate with your iOS Calendar. Plus a third-party API is on the way, so all apps can integrate Facebook into their wares.

Android: Android has always been good for Facebook sharing, and there’s no reason for that to change with Jelly Bean. You can share and upload from pretty much anywhere in the OS, or inside most Android apps. Plus you can pull Facebook data for your contacts already stored on your phone, or pull all your Facebook friends into your contacts.

Windows Phone: Facebook integration has always been one of Windows Phone’s selling points, as the platform seamlessly integrates features like status updates, images, Contacts, Chat, and Events into Microsoft’s own sections (People, Messaging, Calendar, etc). It’s as well-designed as Facebook integration can get.


Voice Commands

iOS: Siri wasn’t amazing in iOS 5, but it worked. In addition to being able to dictate texts and emails, schedule calendar events, and set timers, Siri in iOS 6 has much more promise, given its ability to pull data from even more sources (sports scores, movie times, dinner reservations), in more useful ways. Plus, Siri will be able to interface with car audio and navigation systems once iOS 6 goes live in the fall.

Android: With Jelly Bean, speech recognition is about to get a big update. Google has always allowed for voice search and dictation across the entire OS, but now it taps into Knowledge Graph and a built-in speech recogniser that will be in future devices. Not only should Android voice recognition improve dramatically, but it will recognise voice input even while offline and, like Siri, can spit back Wolfram-like semantic search results (with or without your voice).

Windows Phone: Windows Phone also has voice commands, allowing you to place calls, send texts, search the web, and launch an app all from your device. It may not have the depth of Google and Apple’s efforts, but it’s there.


Mobile Payments

iOS: Surprise! The iPhone doesn’t have NFC, which means Apple doesn’t have much to offer in terms of mobile payments. But Passbook is Apple’s way in. When it’s up and running, it will collect tickets, rewards cards, debit/credit cards and more into a single app relies on both GPS and QR codes to work. It can also deliver updates and notifications for the items you have stored in Passbook (flight updates, expiring deals, etc). It’s clearly been designed with NFC payments in mind; we just have to wait a few months until Apple makes it official.

Android: For the time being, Google Wallet—which includes mobile payments, deals/rewards/offers, and more—remains unchanged. But it is a HUGE question mark for Google. Sprint is still the only official Google Wallet mobile partner (and even they’re rumored to be parting ways), MasterCard is the only card company on board, and the number of devices NFC is available on is limited. Google announced new NFC-based features today unrelated to payments; hopefully it’s enough to entice hardware partners to include the tech in future devices.

Windows Phone: With the arrival of Windows Phone 8 will come Wallet, which is Microsoft’s full-fledged attempt at, well, a digital wallet. You’ll be able to store credit/debit cards and rewards/loyalty cards, not to mention the ability to access deals. But what might set Windows Phone apart from Android and iOS is that it will make use of secure NFC elements stored on SIM cards, which will allow for more flexibility—and security—when it comes to the preferred standards of card companies and mobile carriers (Google Wallet has hit a wall because of resistance to its own built-in secure elements). Save for Apple strong-arming everyone into playing by its rules, this may be the most frictionless way for NFC-based payment technologies to succeed.

Video Chat


iOS: Apple has FaceTime, which can place calls over 3G or Wi-Fi, and works fairly well. But its also a pretty insular app that only works with other Apple devices.

Android: Android’s Gmail/Google Talk-based video chat system is a bit more universal, considering you can video chat with anybody who has Gmail on a Mac, PC, or Android phone. And yes, you can chat over 3G or Wi-Fi. But Google’s ace in the hole, surprisingly enough, might just be its Google+ app, which features Hangout support and will be available for both Android and, some day soon, iOS.

Windows Phone: Microsoft’s secret voice chat weapon is Skype, which is arguably the most universal standard of them all. There are already proper Skype apps for Macs, PCs, iOS, and Android—and Microsoft owns all of them.


Call Features

iOS: iOS 6 lets you decline a call with a canned SMS response; filter out calls annoying contacts, and includes a Do Not Disturb toggle, all of which will prove useful for power users.

Android: Android lets you compose a series of texts you can use as quick auto-replies when declining a call, and also lets you filter out calls from specific people, but it lacks the ability to enter into a Do Not Disturb mode.

Windows Phone: This is another weak point in Windows Phone, as there are no pre-composed texts you can fire off to people you don’t want to talk to, nor is there any sort of Do Not Disturb functionality. But there are advanced filtering and call block options for those people you’re trying to avoid.

Messaging

iOS: iMessage is a beta feature with a lot of promise, given its ability to trade messages between phones, tablets and laptops. But it’s hardly seamless, and barely reliable, and not exactly intuitive. There’s currently no real way to link a phone number and iCloud account of a contact and have texts and iMessages appear in a single thread. Nor do messages always arrive to all your connected devices. And there’s no way to instant message with non-Apple users. We have yet to see the final implementation of this cross-device integration, which probably won’t be settled until iOS 6 is officially out, but there’s definitely some work to be done in this regard.

Android: With WebOS all but dead, Android has the best native instant messaging platform hands down. Sure it doesn’t integrate with AIM or Facebook, but AIM has a foot in the grave anyways, and Gchat is every bit as ubiquitous as Facebook Chat. When you’re logged in to Gchat, messages always arrive on all connected devices reliably and quickly. That’s more than can be said for iMessages. Plus, Google Voice is well integrated throughout Android, which means text messages sent from your phone or laptop stay perfectly synced.

Windows Phone: The messaging effort on Windows Phone is solid and well considered, allowing you to seamlessly send texts, Facebook messages, and Skype messages to a given contact from a single window. No, there’s no Gchat or AIM, but that’s not particularly shocking, given the trend towards walled ecosystems with each platform.

Smarter Icons

iOS: When it comes to dynamic app icons, Apple is sorely lacking. Sure it has badges that let you know when there are new messages, emails, or notifications, but they don’t really tell you anything else.
One of the things we’d hoped for was that Apple would smarten up its app icons. Let them change to display information. Unfortunately, Apple is still stuck in the past on this one.

Android: Android doesn’t really do much with app icons either, and that doesn’t change with Jelly Bean. But since the App drawer is pushed into the secondary layer of Android, it doesn’t matter. Android employs widgets to take on the task of real-time updates, which allows for a fair amount of customization when it comes to getting your mail/weather/calendar updates from your home screen in a quick manner. They can sometimes be messy and unruly, but when properly implemented, are quite useful.

Windows Phone: Windows Phone 8′s Live Tiles are the cream of the crop amongst smartphones. Not only can they display notifications and vital info (such as texts, mail, weather calendar events), but they arrange into a neatly-organized grid that is now bolstered by the ability to break tiles into three different sizes depending on how you want info displayed. Microsoft is way ahead of everyone else in this regard.

Media Streaming

iOS: iOS 6 has AirPlay, which has been one of the easier, more intuitive implementations of media streaming we’ve seen so far. You can push music from your computer or iOS device to AirPlay-approved speakers, AirPort Express routers, and Apple TV (which also accepts video and iOS device mirroring, and soon OS X mirroring). And if you’re streaming from a computer, you can push to multiple AirPlay devices. But like some of Apple’s other features (FaceTime, iMessage), AirPlay doesn’t really extend past the Apple product ecosystem. That said, you’ll find AirPlay baked into more and more devices with each passing month.

Android: With the introduction of the £200 Nexus Q, Google just provided its own streaming standard for Android-based devices. The hubs will be able to take audio and video streams, and spit them out to televisions and speakers (powered by the Q’s 25-watt amplifier). Plus you can link hubs together for more robust multi-zone streaming than what Apple offers. Think of it as Sonos for Android, complete with the modest sticker shock.

Windows Phone: Windows Phone will have SmartGlass to serve as its media streaming portal to the Xbox. Though built directly on top of DLNA streaming standards, the app simplfies and visualises the process of pushing content back and forth between the Xbox and Windows 8/Windows Phone 8 devices. Plus, SmartGlass can beam supplimentary content to your device while watching a TV show, such as Game of Thrones. Toss in the possibilities for gaming and support for Windows, Android, and iOs, and you have yourself a very intriguing streaming platform.

Does Google Have Any Social Skills at All?



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Google revealed a lot at Google I/O: a shimmering tablet at a good price, a sci-fi home theater orb, seriously sophisticated search, and Jelly Beans. It also revealed an unsettling lack of human understanding.
We’ve had privacy concerns before, but could it be more? Could it be that Google just doesn’t get real people?
The keynote sounded one futuristic clarion call after another: Glass, the wearable computer; Google Now, a smartphone system that provides intricately tailored life information; the Nexus Q, a social media streamer; and a fancy new way to throw parties with Google+. But underneath each of these feats of technology you could see a hollow, lurching weirdness that makes you wonder: Who will use any of this stuff besides the actors in Google’s promo videos?
Everything new from Google is prima facie fantastic, and served with the best intentions. Google is a monolithic company, sure, but it’s filled with geniuses who want to make your life easier through technology. Nobody’s faulting their ambition, or questioning its motives. But we have to wonder: Are these new things meant for regular people, or the data-obsessed, grace-deficient Silicon Valley nerd vanguard? As much as we wish it weren’t so, the answer seems a whole hell of a lot like the latter. That the company responsible for Android is still building for robots. In each case, Google has balanced on golden fingers a product — clearly with a lot of time, thought, and money behind it — that just doesn’t seem to jibe with the way we, or at least me, actually live our lives. There isn’t any lack of effort or innovation here, but rather a gaping disconnect between the way data geeks and the rest of the “normal people” see the world.
Despite the face we’re not actually getting it, consider the Nexus Q. It’s a beautifully machined object, with pulsating lights, a face that’s both futuristic and friendly, and the ostensible goal of making it easier to listen to music and watch movies with friends. Who could oppose that? Only some sort of monster! But look at the way Google envisions us using it: you go to your friend’s house, bump her Q with your Nexus (reread that sentence a few times) for NFC access, then sit on the couch taking turns streaming media to the home theater. Uhhh.

Does Google Have any Social Skills at All?


This is a strange take on the decades-old practice of sitting around listening to and looking at things. Is it defeating the whole point? Q asks us to stare and contemplate software, to be ever conscious of our phones and tablets, and to pull ourselves out of enjoyment for the sake of interaction. Blech to all of that — don’t people just want to throw on a playlist or Pandora and have a drink? Injecting so many menus, no matter how gracefully designed and modern, between your friends and the things you like, seems downright antisocial. It’s doubtful will buy or use the Q because it just doesn’t sound like any fun unless you’re an Android engineer.
The same empathy vacuum threatens the rest of Google’s reveals. Glass is tremendously neat, in that it takes movie scenes and active imaginations common to all of us and makes them a real thing out of plastic and metal. First person videos are a genuinely cool idea. But Google thinks that we’re all ready to walk around wearing the things. Which, you know, we aren’t. Not everyone is a somewhat eccentric data maven billionaire, too rich and lost in a world of giant ideas to care how he looks walking around all day. Are you? This presents not just a leap in technology, but in culture.
For many of us, a computer that’s literally sitting on our face for every waking moment sounds really socially alienating. Say what you want about the punctures smartphones have delivered to everyday interaction, but at least those things go back to our purses and pockets when they’re not being used. But Glass is there to stay, becoming a part of your face, and turning you into a baby-scaring cyborg. Unless everyone in the world gets a pair and simultaneously agrees this is no longer weird, what functionality is worth being the guy with the robo-face? While we struggle to imagine Google Glasses reconciled with normal life, Google isn’t sweating it — normal life isn’t an issue. The question is, should we laud their futuristic boldness, or wince at uncomfortable expectations?

Does Google Have any Social Skills at All?

Google’s making similar declarations about the way our lives should be with its new software, too. In the grand scheme of things, especially when compared to Facebook, not that many people actually use Google+ (rightly or wrongly), and this week’s flagship addition — a new way to organise and share parties — makes it hard to believe that’ll change. The new Google+ will be just as earnest and kindly-intentioned as it’s ever been, designed to share moments and thoughts and insights with people you care about. If only it worked that way for the masses. Instead, Google+’s “party mode” is as painfully dorky as it sounds, and bizarrely opposed to the entire point of a party for the vast majority. Where’s the humanity in that?

Does Google Have any Social Skills at All?


Facebook’s event invites might be bare, but that’s fine — we just want to broadcast the information and get the word out. A means to an end (fun). We don’t want to spend time agonising over which GIF of a sparkler or peach cobbler to send to our uninhabited Google+ circles so that our guests can in turn upload photos of the jump off in real time, providing some bastardised function halfway between party and panopticon. We don’t need realtime visuals of a kegger or BBQ. Our social lives don’t need analytics. The people at our events should never be equaled or bested by the advanced software that got them there — but Google risks putting an internet Hangout on the same plane as celebrating an IRL hangout. We normals don’t want software that brings us into a circle around LCD screens as a party climaxes; we want to be around each other, right? Google should be making things that facilitate this, not some overwrought invite system more complex than actually planning a party. It’s enough to make you a little uncomfortable
Same deal with Google Now, which is incredible, but similarly wince-inducing. It’s probably the best mobile search ever seen — and sure beats the shirt off Siri — but what happens when that awe and lustre rubs off? Google told us Android’s search would be stellar because it would know everything about our lives — where we eat, where we live, where we work, constantly following our moves and tastes in order to provide intricate answers when we need them. But the whole deal presumes we’re comfortable being followed and memorised like that. To Google, it’s a non-grievance. Who would ever care? Why would you turn down a computer that knows the details of your personal life, and can predict the next one?
Google might be blinded by its own smarts. It’s an honest to god braintrust, filled with people who want to make the future. But here’s the thing about the future: it should make the way we live our lives better, not dictate the way we live our lives. It’s unintentional — the company truly thinks Google+ is super cool, whether you agree or not; maybe it is, to the engineers behind it. But for those of us who aren’t data-crazed boy geniuses, it’s a nerdy imposition when butted up against the likes of Facebook.
Precision and power shouldn’t supplant personality in the things we use, and if there’s an opportunity to get more information, we shouldn’t rush to say yes. But Google’s keen to say yes for us all: even if it makes us feel funny, or lonely. Even if it could have the opposite of the intended effect. The idol of technology and the marvels it could yield towers over us, wearing a computer on its face, letting a phone predict its lunch, and sitting in the corner of a party looking at pictures of other people having fun. Google’s making plenty of impressive things — but are they impressive things that everyone actually wants?
We’ve reached out to Google for comment and will update with any responses.


Wednesday, 27 June 2012

Google's Project Glass gets some more details

Google Glass



Google's Project Glass has been one of the most anticipated and hyped projects to come out of Google in quite some time. After a rather epic demo the company finally gave us a slightly deeper look at the wearable computer of our (supposed) future. Inside is the usual set of components you'd expect inside any mobile phone. There's a "powerful" CPU and "lots" of RAM (though, there was no mention of specifics) alongside an accelerometer, gyroscope and wireless radios for pulling in data. There's a mic for voice commands, a speaker and a camera, which can also be controlled by the touchpad that lines the side of the wearable device. All of those components sit off to one side, though Google says they're still well balanced and actually lighter than some pairs of sunglasses. The tiny transparent display doesn't actually sit directly in front of your eye. It's slightly above your line of vision, so that it shouldn't interfere with your normal life.

Sergey Brin had three different prototypes on stage -- a light blue pair, a white pair and a black pair -- indicating that personalization and style were a concern. And that's a good thing since Glass is meant to be worn in public. Ultimately Google hopes that the project will be the next step in its quest to make information quickly and universally accessible. The ability to capture images from the first person perspective seems to be key to the device. In a new demo video, a new mother waxes about how hard it is to capture those perfect moments with her child. She "smiles at faces not devices" which makes sticking a D5 in the baby's face a bad idea.

If you're impatient and lucky enough to have been at IO (and live in the US), you can actually pre-order an Explorer Edition of the wearable computer for $1,500. The dev focused units will be shipping early next year. But, be warned, this is not a mass consumer item and will likely be more than a little rough around the edges.

Hugely anticipated Nexus 7 Now available for Pre-order


Android Central


Google announced a freakin' sweet 7-inch tablet appropriately called the Nexus 7 at I/O today, and no doubt many of you are itching to get your hands on one. You'll be happy to hear that it's available for preorder starting today, and will be shipping mid-July to the U.S., Canada, UK, and Australia. The pricetag is a low, low $199. Here's a quick run-down of the specs.

7-inch 1280 x 800 display
Quad-processor
Tegra 3 12-core GPU
Front-facing camera
Wi-Fi, Bluetooth, NFC, gyroscope
9 hours video playback
300 hours standby
340 g
Chrome as standard browser
$199, shipping mid-July to US, Canada, Australia and UK, preorders available today
Includes $25 credit in Google Play store, lots of preloaded goodies

Want to get in on the action? Order here! So, who's excited? I'm excited.