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Showing posts with label xbox. Show all posts
Showing posts with label xbox. Show all posts

Wednesday, 20 June 2012

Windows Phone 8 Unveiled: Microsoft Modernizes It





It’s shaping up to be a huge week for Microsoft. On Monday, the company announced its Surface tablet platform at a hush-hush event in Los Angeles, and now the company has unveiled Windows Phone 8 Apollo at its Windows Phone Summit in San Francisco.

Microsoft announced eight specific platform updates for its upcoming mobile OS. We’ve already covered one of the most consumer-facing updates, the new Start Screen, but other changes include hardware-related features like multi-core processor and memory card support, a revamped Internet Explorer 10, shared native code between Windows Phone 8 and Windows 8, NFC support, a new Wallet hub, Nokia Maps, and Windows Phone 8 for business.

Many of these updates shouldn’t come as a surprise, considering all the leaks and reports that came out in February. Nor was today’s announcement a full-fledged reveal like Apple’s iOS 6 presentation at WWDC. Microsoft says it will unveil more end-user features in the summer. But in the meantime, these platform updates are significant, and Microsoft had a lot to say about them.

Here’s a deeper dive into what we can expect from Windows Phone 8.

Hardware updates

As suspected, Windows Phone 8 will support multi-core chips. It’s a move that will make Windows Phone more competitive with the iPhone and Android handsets, which have been able to check off multi-core support on their spec sheets for quite a while. When they launch, Windows Phone 8 devices will run on dual-core processors, specifically those from Qualcomm.

“The experience that people have had on a single-core will get much, much better as we move to dual-core,” Joe Belfiore, manager of the Windows Phone Program, said at the event.


Windows Phone 8 is written for its hardware improvements. Photo: Alexandra Chang/Wired
Windows Phone 8 will also support three screen resolutions (Windows Phone 7.5 supports just one). The new screen resolutions include WVGA at 800×480 pixels and a 15:9 aspect ratio; WXGA at 1280×769 and 15:9; and 720p at 1280×720 at 16:9.

Rounding out the hardware story, Windows Phone 8 will support microSD card expansion. Hardware manufacturers can include a microSD slot for users to easily transfer information from device to device. “What this enables is that an end user can add a MicroSD card months after they’ve bought a phone and transfer information from PC to phone, and phone to phone,” Belfiore said. “We didn’t want to deliver this feature until we could do it where it’s easy to use.”

Revamped Internet Explorer 10

Microsoft showed off a new Internet Explorer browser for Windows Phone 8. The new IE 10 features Smart Screen, an anti-phishing filter that uses data from Windows PCs to block malicious websites in real-time. Belfiore showed off how IE 10 can protect users who might fall victim to scam links sent via email.



IE 10 SunSpider scores compared to other browsers on mobile operating systems. Photo: Alexandra Chang/Wired
IE 10 also receives a JavaScript update — JavaScript is now four times faster than the browser in Windows PHone 7.5, according to the company. There’s also two times as much HTML5 support.

How does mobile IE 10 compare to other mobile browsers? According to recent SunSpider scores that measures a browser’s JavaScript execution performance, IE 10 performed the best.

Shared Native Code

Windows Phone 8 will share native C and C++ code with Windows 8, making it easier for developers to create apps for both platforms. It’s not something that consumers will immediately notice when they use the OS, but Microsoft hopes shared native code will lead to better, faster app development — and thus more quality apps in Windows Phone Marketplace.

“The biggest effect this will have is we’re going to see some freaking killer games this year,” Belfiore said.


Windows Phone 8 will share core native code with Windows 8. Photo: Alexandra Chang/Wired
At its developer summit, Microsoft continually hammered on how easy it will be for developers to port games from Windows 8 to Windows Phone 8, and vice versa. “Suddenly, with Windows Phone 8 with that shared core, taking an app from the PC to phone is very straightforward,” Belfiore said.

In essence, native code will enable developers to write high-performance code — which is why games are such a big deal — and drive hardware acceleration. “You’re going to see some beefy, powerful phones running some amazing games this year,” Belfiore said.

NFC sharing

As suspected, Windows Phone 8 devices will support NFC sharing. NFC isn’t a totally new technology, but it’s far from ubiquitous, so it’s interesting to see Microsoft pushing it forward. Belfiore demoed how NFC would work in a Lexus advertisement with an embedded tag — he used the April issue of Wired magazine, actually: With a simple tap of his phone on top of the advertisement, he transferred product information directly to his Windows Phone.

Also, sharing isn’t limited to just phones. The new Microsoft platform supports NFC between phones, laptops, slates, and PCs. And NFC also has an important role in the next platform update…

Wallet Experience

Windows Phone 8 will feature a new Wallet hub where users can store their credit and debit card information, third-party loyalty and membership cards, and coupons and deals. It’s not unlike Apple’s iOS 6 Passbook app. But Windows Phone Wallet experience will also support NFC tap-to-pay.


The Wallet Experience carries all of your financial, deal, and loyalty card information. Photo: Alexandra Chang/Wired
Yes, it’s like Google Wallet, but with one fundamental difference. All of your credit and debit card information will be stored in a secure SIM card, not in an on-device system. Google Wallet is built directly into a device, making it impossible to move your Wallet info from one device to the next, but Windows Phone has opted for a more transition-friendly option.

Microsoft’s approach is also an experience that carriers prefer. But don’t get too excited just yet, as the NFC tap-to-pay capabilities won’t be coming to the U.S. until next year. At launch, the capability will be limited to the France-based Orange carrier. U.S. Windows 8 consumers, however, will still be able to access the Wallet hub as their central location for cards, third-party services, and deals.

Goodbye Bing Maps, Hello Nokia Maps

Say goodbye to Bing Maps. Windows Phone 8 maps will run on Nokia’s mapping technology, built directly into the onboard Maps app. There’s not too much news on this front, but this development isn’t surprising considering Microsoft and Nokia’s close ties. Some key features include: Global NAVTEQ map data, offline map support, turn-by-turn directions, and map control for developers. 3D navigation didn’t make it.

Windows Phone 8 for Business

Microsoft has always had a strong hold on the enterprise market with Windows, and now it’s taking all of that work and pulling it together with a business-friendly Windows Phone platform. Windows Phone 8 will come with a complete security platform with Secure Boot and encryption (which is a derivative of Windows Bitlocker). It’ll make app distribution and deployment flexible for business, offering up a mechanism for private distribution and full-on onsite management.

Businesses will also be able to manage Windows Phone 8 devices through a software management system. And finally, Windows Phone 8 will run the Microsoft Office suite — though we have yet to see how it will look in that mobile form.

New Start Screen

Ah, the new Start Screen. “It’s the sexiest thing in Windows Phone 8,” Belfiore said. And this should definitely the case for more visually motivated users. As we wrote in our story about the Start Screen and current Windows Phone devices, the new Start Screen is the most visible end-user feature of Windows Phone 8 (at least that’s been announced so far).


Microsoft has taken its Live Tiles and made them more customizable, bringing a new small size to the experience.


The Windows Phone 8 Start Screen will take up the whole display and feature three sizes of Live Tiles. Photo: Alexandra Chang/Wired
“These live tiles are the heart and soul of the Windows Phone,” Belfiore said. “We know that our users really love their phones, and we think the biggest reason is because Live Tiles make the phones so special and so personal.”

Users will be able to choose between a small, medium and large size for their Live Tiles. And now the entire screen is available for Live Tile pinning — the arrow and empty space on the right-hand side have dissapeared. To that end, users can pin more on their Start Screen.

And of course, Windows Phone 8 and Windows 8 are coming even closer together. As Microsoft said, they’re “better together.”

“The intent in our changing the Live Tiles support is not just to make Live Tiles more personal, but to give a more consistent experience between Windows 8 Live Tiles and Windows Phone 8 live tiles,” Belfiore said.

Monday, 18 June 2012

Xbox 720 document leak: giant hoax or Microsoft road map?

Xbox 720 to have Blu-ray drive, Kinect 2 and augmented reality glasses? A leaked document says it will – but can we trust it?


Xbox720
A page from the document that allegedly gives details of the Xbox 720


This always happens the year before an expected gaming hardware announcement. Prototype diagrams turn up online, developers give mysterious off-the-record interviews to news sites, screenshots of unannounced games leak on to forums. Speculation, rumour and gossip are rife, fuelled by a ravenous news culture and a fanbase of tech-savvy fantasists who know how to use photoshop.

Now that we're all fairly certain Microsoft and Sony will be announcing new games hardware next year, the speculation-mobile has cranked into fourth gear and the quality of the reference material is improving.

Hence, the arrival of a 56-page document, apparently written by internal Microsoft sources, outlining the future of Xbox. Posted on document sharing website Scribd, and leaked to gaming site Nukezilla, the report suggests that the Xbox 720 will launch in 2013 with a price point of $299 (£191). It will feature a built-in Blu-ray drive and a new Kinect 2 motion sensor complete with better voice recognition, improved HDRGB camera and four-player tracking. The launch of the machine will be followed a year later by the arrival of an augmented reaiity glasses technology named Fortaleza (similar to Google's AR headset concept).

The document goes into great depth about Microsoft's plans to dominate the living room entertainment space, offering video on demand, transmedia entertainment and other applications as well as gaming. It lists the company's key rivals as Apple, Google and OnLive – all producing TV and streaming content solutions. There is also pleny of material related to Microsoft's recently announced SmartGlass app, designed to allow cross-platform interaction between the Xbox console, smartphones and tablets.

There is "information", too, on the Xbox 720 tech specs. A slide refers to processing power 6x in excess of the current Xbox 360 – although there seems to be ambiguity over whether the CPU will be based on ARM or Intel processors.

So is this one of gaming's most elbaorate hoaxes? It certainly seems inconceivable that such an explicitly detailed and far-reaching document could leak from Microsoft – there's just too much important stuff in here. Furthermore, Microsoft has never refered to its next console as 720, and after losing the HD optical disc war to Sony, is highly unlikely to license the Blu-ray standard from its rival (although sticking with DVD is unfeasible, as is developing a proprietary format).

Furthermore, many of the possibilities the report discusses are well-known to industry watchers – there's little that couldn't be guessed at or plausibly imagined by anyone who's been keeping up to date with Microsoft's plans for its hardware.

But according to Joystiq, the doc dates back to summer 2010, way before Microsoft officially announced SmartGlass – and the offending literature has now been removed from Scribd by Covington and Burling, a law firm that has been used by Microsoft. There's also a clever pay-off at the end – a single slide headed with the phrase, "Additional questions to answer for Todd" – a reference, no doubt, to Xbox hardware guru Todd Holmdahl.

There's a possibility that, instead of representing an actual road map for the console, it is an early proposition written up by one Microsoft department to another, a means of clarifying messaging for the launch. Certainly it is filled with marketing vernacular and is structured in an authentic manner (ie, essentially stating the same things over and over again, but in differently headed sections).

Whoever made this has worked with tech marketers and knows how they conceive and structure product pitches. Whatever else, it is certainly a step on from the poorly photoshopped "prototype console" photos we're used to seeing. Assuming its a hoax, whoever write it has a lot of spare time on their hands.

Microsoft, of course, doesn't comment on rumour and/or speculation. However, you can see the document yourself by heading over to Spong and following the link at the end of this story.

Thursday, 14 June 2012

Control your Xbox with the updated My Xbox LIVE iPhone app





Microsoft just updated its My Xbox LIVE app to include functionality for controlling content on your Xbox from your iPhone (or iPod touch). The app previously let you access Xbox LIVE achievements, connect with friends, and change your 3D avatar, and now it lets iPhone users “connect, control and discover content” from their console through a number of new features. Among them are a remote with “play, pause, fast forward and rewind” and a new Quickplay list of recently viewed Xbox content. The update also brings high-resolution images and improved authentication for iPad, but no support for the new controls.

Earlier this month, Microsoft previewed a new AirPlay-like wireless streaming app called “SmartGlass” that will allow users to share video content from their mobile devices (iOS included) with their Xbox. The previewed app will also include integration with Xbox games, but Microsoft only mentioned Windows 8 support for those features.

A full list of new features in version 1.5 of the My Xbox LIVE app is below:




What’s New in Version 1.5

iPhone:
• Use your iPhone with your Xbox to connect, control and discover content on your console. Connect your iPhone for access to a quick list of your most recent console activity. Control your content with play, pause, fast forward and rewind media controls. Find fresh entertainment to play in the new Discover section.
• Improved Authentication to make it more stable

iPad:
• Improved Authentication to make it more stable
• iPad high-resolution images